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Deity: Pervortia

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Like the old erow page on the D&D wiki there was also a related deity page for a goddess named Pervortia. Since we rescued the information about the erow from the wiki, we decided to do the same for the goddess as well. With the permission of the creator, of course. However they did want us to edit the original information to make her more appealing to more people since her original appearance catered to a relatively small group of players. With that in mind here's our revamped version of the sex goddess known as Pervortia! Pervortia Pervortia's Symbol Alignment(s): Neutral Good , True Neutral Title(s): Goddess of Sex, Goddess of Love, Goddess of Pleasure, Goddess of Passion, The Ultimate Pervert, "Pervy" Power Level: Greater Dominion: The Palace of Pleasure Areas of Interest: Love, Sex, Pleasure, Aphrosia Portfolio: Desire, Fantasy, Love, Lust, Mind, Sex Domains: Body*, Community , Creation , Magic , Mind , Joining*, Pleasure*, Voyeur* Wors...

Aphrosian Armor

Erow and many of the residents of Aphrosia are infamous for wearing very revealing attire and armor that would normally be entirely ineffective for the purposes of protection. However, this is a special type of armor, one that provides the wearer with many magical advantages. Hence, for several millennia the erow have made it their armor of choice. Certain armor smiths in Aphrosia craft a type of magical armor that provides the wearer with significant protection as well as mobility whilst taking up little space on the person's body. Even though it takes a specialist to repair the armor, they provide some of the best protection that money can buy. They're also known for being surprisingly comfortable. Table: Light Aphrosian Armor Armor: Cost: Armor/Shield Bonus: Maximum Dex Bonus: Armor Check Penalty: Arcane Spell Failure Chance: Speed (30ft.): Speed (20 ft.): Weight: Hit Points: AA-Padded 500 gp ...

Erow Spell: Body Part of Holding

Body Part of Holding, Lesser Transmutation Level: Brd 6, Clr 6, Drd 6, Sor/Wiz 6  Components: V, S, M, XP Casting Time: 10 minutes Range: Close (25 ft. + 5 ft. / 2 levels) Target: One willing creature Duration: Instantaneous Saving Throw: No (harmless) Spell Resistance: No (harmless) You select a creature within the casting range and an orifice (or a seam like their cleavage or pressed together limbs or appendages) you choose becomes linked to a small pocket dimension. The pocket dimension is about 5ft. x 5ft. x 5 ft. in volume and appears as a small room with smooth surfaces of whatever color or pattern the caster chooses. The pocket dimension may be toggled at-will by the subject as a free action to be airtight in order to preserve or refresh the supply of air within. The subject may also toggle the connection to the pocket dimension at-will as a free action as easily as one might flex a body part. However, the entrance to the pocket dimension is limited in si...

Erow Spell: Freedom of Physiology

Freedom of Physiology Abjuration Level: Brd 3, Clr 3, Drd 3, Sor/Wiz 3 Components: V, S, M Casting Time: 1 standard action Range: Personal or Touch Target: One living creature Duration: 1 hour/level Saving Throw: Fort negates (harmless) Spell Resistance: Yes (harmless) This spell allows the subject to move and attack normally regardless of how disproportionately sized a body part of theirs may be for their given physiology. If an exceptionally large body part would cause soreness and pain in the creature then it is also alleviated when the spell takes effect. The spell does not affect carried or worn equipment, however. Nor does it affect the penalties or bonuses that a creature gains due to their size category. The effects of this spell may be made permanent with a Permanency spell that requires a minimum caster level of 10 and an XP cost of 600. Material Component : A tiny pair of calipers or ruler.

Erow Spell: Orifice Reinforcement

Orifice Reinforcement, Lesser Transmutation Level: Brd 1, Clr 1, Drd 1, Sor/Wiz 1 Components: V, S, M Casting Time: 1 full-round-action Range: Touch Target: One living humanoid creature Duration: 1 minute/level Saving Throw: None (harmless) Spell Resistance: No (harmless) You touch a living, humanoid creature and cause for one of its orifices to be able to withstand larger insertions temporarily. More specifically, the touched creature is able to withstand insertions of creatures up to 1 size category larger than itself without being injured or harmed as a result. When an insertion that is physiologically too big for the touched creature is inserted, their body stretches to accommodate the insertion. The spell does not decrease sensitivity. If the caster wishes, they may also cast this spell upon themselves. What's more is that its effects can be made permanent by a Permanency spell with a minimum caster level of 8 and an XP cost of 400. Material Component : A s...